Product before technology
Every project is designed from a real use case: training, field assistance, cultural mediation or decision support. The goal is to build useful experiences, not just demos.
About
Studio Mendia is an independent studio dedicated to XR experience design and development. I work with companies, cultural institutions and product teams to build immersive applications, from early vision to technical execution.
My work combines consulting, technical direction and Unity development to turn complex ideas into robust, practical interactive experiences.
Approach
Every project is designed from a real use case: training, field assistance, cultural mediation or decision support. The goal is to build useful experiences, not just demos.
I design XR architectures based on Unity and OpenXR, built for performance, maintainability and multi-platform deployment.
Development relies on short iterations, clear technical decisions and deliverables tested in real-world conditions.
Offers
I step in at different stages of an XR project: strategic framing, rapid prototyping, or technical support in production.
Analysis of context, use cases and technical constraints to identify feasible solutions and define a clear action plan to launch an XR project.
Design and development of a functional XR prototype to quickly test a business use case and validate project value before full production.
Support on architecture, performance and technical decisions to secure production development of an XR application.
Studio Mendia work
A focused selection of six XR projects delivered across cultural and industrial environments. Filter by sector.
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Contact
The fastest path is email: share your context, goals and constraints.
romain.salha@studiomendia.com LinkedIn: romain-salha