Studio Mendia

Unity / WebGL / AR / VR

Immersive consulting & development.

Virtual reality, 3D simulators, serious games and industrial applications. An independent consultant from initial needs to the final experience.

01

Consulting, scoping and feasibility

Whether you are planning an immersive application, a training experience or a business tool, we start by clarifying the use case, users and technical constraints: devices, integration, distribution and expected performance. This defines the scope and an appropriate architecture before production begins.

02

Unity prototyping and development

A prototype helps explore the journey and interactions. I then develop your virtual reality application, 3D training simulator, serious game or industrial tool with Unity and WebGL. The platform follows your use case: VR headset, browser, tablet or HoloLens. Development builds on feedback from early versions.

03

Architecture and technical direction

I work on project architecture, optimization and deployment, aligning the application with your constraints and preparing it for the selected platforms. I can also support your team with technical decisions or specific development challenges.

Use cases in healthcare, industry and culture

The portfolio includes WinMed for browser-based medical training, GisInVR for geospatial visualization and Montaigne for cultural discovery in VR. These projects illustrate different platforms and experiences.

How do we start?

Share your use case, platforms and constraints. We discuss the scope before preparing a quote. I am based in Bayonne, France, and also work remotely. Services are agreed by quotation; no orders are placed through the website.

Let’s discuss your project →